What Is Myriad in MTG? Rules, Tips, and Cards (2024)

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A comprehensive breakdown of one of EDH’s best mechanics

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Last Updated: August 30, 2024

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  • What is myriad?
  • |
  • How does myriad work?
  • |
  • Unique Rules for Myriad
  • |
  • Is myriad a powerful mechanic?

Myriad is a powerful mechanic that’s exclusively useful in multiplayer Commander games. Creatures with this ability create tokens when they attack, and these tokens attack whoever the myriad creature isn’t attacking. In other words, it allows you to attack everyone all at once with the same creature. We’ll explain how myriad works, cover any unique rules related to the mechanic, and explain some of the more powerful cards that grant the ability.

Myriad Rules

When a creature with myriad attacks, its controller creates a token of that creature for each opponent not being attacked. Each token comes into play tapped and attacking one of the players not being attacked by the myriad creature.

Section 1 of 4:

What is myriad?

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  1. Myriad is an EDH mechanic that lets you attack everyone at once. Normally, creatures can only attack one opponent. When you attack with a creature that has myriad, you may create 1 token for each opponent you aren’t attacking with your creature. The token is a copy of the myriad creature. Then, you put 1 token on the board tapped and attacking each of the other opponents. In other words, you get to attack everybody at the table![1]

    • The tokens are exiled at the end of your combat step—they don’t sit around on the board.
    • The official rule text of myriad reads, “Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.”
    • Myriad is exclusive to the commander format (EDH). You could technically play most myriad cards in legacy, vintage, or pauper, but the mechanic wouldn’t do anything in these one-on-one formats.
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  1. 1

    You attack one of your opponents with your myriad creature. Say, for our example, that you’re playing a game against Mike, Amanda, and Tony. On your turn, you move to the beginning of combat and declare your attackers. You control a Banshee of the Dread Choir and decide to attack Mike.[2]

    • Pro tip: Unless you have a really good reason to do otherwise, always attack the player least likely to kill the original creature. It doesn’t matter if the tokens die in combat, but you want to protect the creature that matters.
  2. 2

    The myriad trigger goes on the stack once you declare attackers. As soon as you turn your Banshee sideways to tap it as an attacker, the myriad ability is triggered and it goes on the stack. Your opponents all get an opportunity to respond to the trigger.

    • Even if you’re going to create multiple tokens, myriad only creates one trigger. This means that a player could prevent multiple tokens from being created by countering the trigger with a card like Stifle.
  3. 3

    Place tokens of the myriad creature on the battlefield, attacking each other opponent. Once the myriad trigger resolves, you get two fresh copies of your Banshee of the Dread Choir. They come into play as tokens, tapped and attacking. You set one Banshee token in front of Amanda and the other Banshee token in front of Tony.

    • You cannot choose to set multiple tokens in front of one opponent. Each token must attack different opponents. If Amanda were already out of the game, you would create only one token for Tony.
    • The Banshee tokens have all of the text and stats from the original Banshee. Since the Banshee has rules text that says, “Whenever Banshee of the Dread Choir deals combat damage to a player, that player discards a card,” the tokens will force Tony and Amanda to discard if they aren’t blocked.
    • Myriad is technically a “may” ability, meaning that you get to choose to not make the tokens. There aren’t very many scenarios where you’d want to skip the ability, though.
    • What if I don’t have the right token cards? Just use the back of a random Magic card! Or, you can simply not put a physical token on the field and just picture them existing. The tokens won’t stick around anyway.
  4. 4

    Combat damage takes place. Once the tokens are in play, your opponent declares their blockers. Then, damage occurs the same way it normally would in normal combat. Place any creatures that die in their respective graveyards, complete any damage-based triggers or effects, and reduce any hit points if you get any damage through to the players.

    • If any tokens die in combat, they are exiled. Tokens do not go to the graveyard when they die.
  5. 5

    Any remaining myriad tokens are exiled at the end of combat. Any myriad tokens that are still alive after damage has been dealt are automatically exiled at the end of combat step. Remove the tokens from the battlefield and move on to your second main phase.

    • This can be hard to remember because most temporary tokens in Magic are “until the end of turn” or “until the end of your next turn.” You must remember the myriad tokens do not get to see your second main phase.
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Section 3 of 4:

Unique Rules for Myriad

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  1. 1

    If you have one opponent, myriad doesn’t do anything. Myriad only matters in multiplayer games. The ability has absolutely zero impact in one-on-one games. If you’re playing EDH and two of the other players get knocked out (so that you can only attack one opponent), myriad becomes irrelevant.[3]

  2. 2

    The tokens don’t trigger “declare attacker” effects. Any myriad tokens are placed on the battlefield “tapped and attacking.” Since you don’t actually declare the tokens as attackers, any effects or state-based rules that care about the declare attacker step will not apply.

    • The tokens aren’t cast, so cast triggers won’t count, either.
  3. 3

    The tokens trigger any ETB effects. If you have any cards that care about creatures entering the battlefield (like Ambuscade Shaman), they do apply to the tokens when they come into play.

  4. 4

    The tokens do not get any equipment or enchantments. Let’s say you’ve got a Banshee of the Dread Choir with an Akki War Paint enchanting it and giving it +2/+1. This makes the Banshee a 6/5. However, the myriad tokens copy the Banshee itself—not any enchantments or affects changing the Banshee.[4]

    • As a result, the Banshee myriad tokens will remain 4/4s.
  5. 5

    Multiple instances of myriad stack with one another. If a card has two instances of myriad on it (which is surprisingly common in Commander), each instance of myriad creates its own token. So, let’s say you put a Blade of Selves on a Banshee of the Dread Choir. Your Banshee now has two copies of myriad on it. When it attacks, each player that is not being attacked by the Banshee will face down two Banshee tokens.

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Section 4 of 4:

Is myriad a powerful mechanic?

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  1. Yes, although the creatures with myriad aren’t all that stellar. Myriad is extremely powerful. Unfortunately, the creatures that come with myriad on it already are not especially great in a vacuum (with Battle Angels of Tyr and Auton Soldier being the two big exceptions).[5] However, there are a few ways to put myriad on a creature. These cards see a lot of play, since stapling myriad to card like Sun Titan or Solemn Simulacrum can be game-ending. The two major cards that grant myriad are:

    • Blade of Selves—this colorless equipment goes into literally any Commander deck, so it’s a great all-around way to boost whatever creature you’ve got on board.
    • Legion Loyalty—this powerful card gives all of your cards myriad. If you want to end a game quickly and swiftly, this is a great way to do it.

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      What Is Myriad in MTG? Rules, Tips, and Cards (2024)

      FAQs

      What Is Myriad in MTG? Rules, Tips, and Cards? ›

      “Myriad” means “Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. If one or more tokens are created this way, exile the tokens at end of combat.”

      Does myriad copy 1:1 counters? ›

      A Myriad copy has all the characteristics of the original creature, including “until end of turn” abilities. But any counters, auras, or equipment the creature may have aren't copied, only the intrinsic properties of the myriad creature.

      What are myriad spells? ›

      Myriad is a keyword ability found exclusively creatures that represents a triggered ability that triggers whenever the creature with myriad attacks. When a creature with myriad attacks, you create token copies of that creature that are tapped and attacking each other opponent you have in the game.

      How does myriad work with Planeswalkers? ›

      How Does Myriad Work? Whenever a creature with myriad attacks, its controller may create token copies of that creature for each other opponent and these tokens are exiled at the end of combat. These tokens can also attack planeswalkers controlled by the opponent.

      Can something have double myriads? ›

      If a creature has multiple instances of myriad, each triggers separately. You'll get two tokens per opponent other than the defending player. If the tokens aren't creatures (perhaps because the equipped creature was an animated land), they'll enter the battlefield but they won't be attacking.

      How does myriad work in MTG? ›

      “Myriad” means “Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. If one or more tokens are created this way, exile the tokens at end of combat.”

      Do myriad triggers stack? ›

      Notably multiple instances of myriad stack, so using this with other myriad artifact creatures triggers the copy ability multiple times.

      What happens when you counter a creature spell? ›

      A spell that is countered is put into the graveyard instead of doing its effect. It is essentially negated. Counterspells or permission spells may or may not have conditions, such as forcing a player to pay an additional amount of mana.

      Is everything in MTG a spell? ›

      Land cards are the only type of card that is not considered a spell.

      What is a modal spell MTG? ›

      A modal spell is defined in the game as any spell that uses the expression "Choose one—," "Choose two—," or "Choose one or both—." Each option is considered a "mode." Fortify , from Magic 2014 (above), is a recent example of a modal spell.

      Does Deathtouch work on planeswalkers? ›

      Deathtouch Whenever a creature you control with deathtouch attacks, each opponent loses 1 life and you gain 1 life. Whenever a creature you control with deathtouch deals damage to a planeswalker, destroy that planeswalker. Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

      Can you control two planeswalkers? ›

      Planeswalkers with the same subtypes can exist under your control as long as they are not of the same name. Planeswalkers each have activated abilities called "loyalty abilities."

      Does myriad tokens trigger EtB? ›

      Myriad Trigger resolves; You create 2x Tokens, each attacking an other Opponent, and they Trigger. The SBA are checked, you choose one Legendary Etali, the others die. The 2x EtB Triggers are put on he Stack.

      How many duplicate cards can you have in magic? ›

      Rares and Mythic Rares: Once you have four copies of a rare or mythic rare card, you will not open any more copies in booster packs from the same set. If you open a booster pack and already have four copies of all the rare and mythic cards in the set, you will receive gems instead.

      Does Isshin work with myriad MTG? ›

      It's a menace body to help get Isshin triggers, and it generates plenty of value. Myriad is an attack trigger, so if you truly want to push damage through, running Battle Angels of Tyr, Herald of the Host, Elturel Survivors or Warchief Giant can really bring the pain.

      What is Encore MTG? ›

      Encore is an ability that allows creatures in your graveyard to come back for another round. When you pay a creature's encore cost, you exile that creature from your graveyard and create a token copy of it for each opponent you have. The tokens gain haste and must attack that opponent if they're able to.

      Does a +1 +1 counter remove a counter? ›

      Yes, the each +1/+1 and -1/-1 counters cancel each other out as a state-based effect and the combo will work as per rule 121.3.

      Do copies copy counters? ›

      Counters on the object being copied and objects attached to it, such as Auras or Equipment, are not copied, and neither are the effects granted by them. The effects of non-copy abilities are not copied, regardless of whether they are temporary or permanent as applied to the original card.

      Does a 1 /+ 1 count as a counter? ›

      A +1/+1 counter increases a creature's power and toughness. A -1/-1 counter decreases a creature's power and toughness. A +1/+1 counter cancels out a -1/-1 counter and vice versa. A creature dies if they get enough -1/-1 counters to match their toughness.

      Do 1 /+ 1 counters count as modifications? ›

      For counters, it doesn't matter how the counter got onto the creature, nor does it matter what kind of counter it is. +1/+1 counters modify just as effectively as -1/-1 counters or stun counters. A creature with a keyword counter is considered modified.

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